World Health Organization to recognize gaming disorder as mental health condition


Officials from China to the United States have voiced concerns that gaming addiction is becoming a significant public health crisis.

The World Health Organization announced that it will recognize gaming disorder as a mental health condition.

Classified as prolonged obsessive behavior that values video games over mental and physical health, inclusion on the list will affect funding, insurance coverage, research and rehabilitation efforts around the world.

“The behavior pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational, or other important areas of functioning,” reads a draft of the WHO’s upcoming 11th update of the International Classification of Diseases (ICD-11), due out this year. “The gaming behavior and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.”

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